![]() ![]() Not played: No backups of the game can be found It’s like one of those games that shouldn’t work, but just does. While it initially seems like a silly idea, it just works really well. ![]() The new assets merge with the original sprites really well, too. The levels have lots of platforms to navigate, jumps to make, bumpers to use to your advantage and even secret passages to skip parts of the levels, although these can only be broken through when you hit them at full power. This golf game takes assets from the Mega Drive Sonic 1 and builds a golf game out of it, with three courses (Green Hill, Marble and Spring Yard), each with nine holes each. This was part of the Puyo Puyo! Sega line of mobile games.Ī golf game mixed with a 2D platformer. On top of regular 10-pin bowling, this also features a mission mode. Each character (Sonic, Tails, Knuckles and Amy) has their own abilities. ![]() It would have been nice to see something like this on the DS, with a bit more polish (and a few more levels), it could have been a good Sonic game.Ī bowling game in 3D. The platforming can again feel a bit broken, but they’re still decent levels overall. He also has multiple moves, including a combo that destroys most enemies in one hit. This time round the Werehog has more than one enemy type to beat, plus boss fights against Robotnik. Some sections are pretty annoying as the controls aren’t as precise as they should be, but for the most part, they’re good. The levels themselves are really nice, too, with multiple routes and some interesting gimmicks. The gameplay is still heavily inspired by Sonic Rush, it’s just a bit clunkier. This has much nicer graphics than the button version (including some lovely backgrounds), plus more stages. While the touch controls are atrocious, this luckily also works with buttons – so turn of the on-screen joystick and use the buttons instead. This was made for fancier phones, but still pre-iOS and Android. This version is functional, but as you can turn off the touch controls in the main version, stick to that one. There are no werehog bosses in this version. You just bash a button for a basic attack. There are also two Werehog stages, which are slower paced platformers and some combat sections, which tell you the number of enemies left like Rush. The Rush influence is clear from the boost rings and grind rails. Parts of the level also look badly copy and pasted and the graphics don’t quite line up. The Sonic stages have alright level layouts, but the controls are quite bad. There are four Sonic stages (plus two boss fights) covering Chun-nan, Apotos and Spagonia – although interestingly, the loading screens mention Athens, Greece for Apotos and Middle East for Spagonia. This version of Sonic Unleashed is heavily based on the gameplay form Sonic Rush, using boost and the checkpoint designs. I tested out the “touch” and “non-touch” versions of this for different levels of phones – they’re actually quite different, so will get separate write-ups. This sounds like it would have been a really fun multiplayer minigame in another Sonic game (or even its own downloabable title).Ī 2D version of Sonic Unleashed. At opposite ends of the level are numbered rings which correspond to the answers of the question – once the question is asked, you have to hurry to the ring corresponding to the answer. ![]() The game will ask some questions, with all the players in a Green Hill Zone themed level. A quiz game with some platforming included. ![]()
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